Menu
Account
Community
Liblary
Server info
TALENT SYSTEM
CAST SYSTEM
UMBRAL SYSTEM
CRYSTAL EQUIPMENT
UPGRADE SYSTEM
REWARD SYSTEM
☠ VIP QUEST ☠ 👑 VIP QUEST 👑
NEW VOCATIONS
Spells

Support
Shop

HOME

hr

Crystal Equipment

Elemental Mastery System

In the earliest age of Pegaz-OTS 8.6, crystal weapons were feared for their excess. They struck hard, burned fast, and left nothing behind but imbalance.

What exists now is not a resurrection. It is what survived after twenty years of decay — controlled power bound by discipline.


Core Concept

Crystal Equipment Development is a long-term progression system affecting:

  • Crystal Arrow
  • Icek
  • Solar Axe
  • Thunder Hummer
  • Crystal Swords
  • Crystal Wands & Rods

These weapons do not grow stronger on their own. Their true power depends on the wielder’s elemental mastery.

Progress is slow by design. This system exists to extend gameplay by months and years, not sessions.


Weapon Damage Foundation

  • Damage is calculated dynamically per hit
  • Based on weapon skill and player level
  • Hard damage caps prevent excessive scaling
  • No flat or static damage bonuses

All elemental effects scale directly from the real damage dealt by the weapon. If the hit is weak, the element will be weak as well.


Elemental Mastery

Each element is trained independently. Mastery represents the percentage chance for that element to activate on hit.

Maximum mastery chance per element: 80%.

Element Condition Applied Visual Feedback
FireBurningOrange crystal text
IceFreezingBlue crystal text
EarthPoisonGreen crystal text
DeathCurseDark crystal text
HolyDazzleGolden crystal text
EnergyEnergy ShockPurple crystal text

Damage Over Time (DOT)

  • Each activated element applies a delayed condition
  • Total ticks: 5
  • Each tick deals 20% of the original hit
  • Total potential elemental damage: 100%

Elemental damage is always proportional. Even minimal hits will deal at least 1 damage per tick.


Crystal Feedback System

When an element awakens, a crystal message appears above the player, not the target.

  • Messages are queued to prevent spam
  • Maximum of 3 active messages per player
  • Displayed sequentially with a short delay
  • Each element uses its own color

This feedback represents the wielder sensing the crystal resonance — not a visual effect on the enemy.


Soul Bank

Elemental mastery is not bought with gold. It is paid with soul points.

  • Souls can be deposited at the Crystal Master NPC
  • Stored souls are permanent
  • Withdrawals are impossible

Once offered, a soul is never returned.


Mastery Upgrade Cost

Each mastery level increases activation chance by 1%.

Upgrade Cost = Next Level × 3000 Soul Points
    

Mastery grows linearly, but the time required grows relentlessly.


The Crystal Master

An ancient teacher exists within the world. He does not grant power — he only unlocks what the crystal already holds.

  • Stores soul points
  • Upgrades elemental mastery
  • Tracks long-term development

He will never rush you. He will never undo your choices.


Design Philosophy

This system was built to oppose instant gratification and short-lived progression.

It is not designed for fast farming. It is not designed for resets.

Crystal Equipment is a time investment system. Power is earned slowly, visibly, and permanently.


Final Note

Old crystal weapons relied on excess. These rely on restraint.

If you seek quick results, the crystal will remain silent. If you seek mastery over time — it will answer.


hr

New account

Lost username or password?

Menu
1Thorop (8).
2Lord Pegaz (8).
3Numerouno (8).
4Siwyyy (8).
5Matico Erpe (8).
Menu
Server Information
Guild Castle Event
Owner:Not owned
Battle:Ended
Start: 1970-01-01 00:00:00 End: 1970-01-01 00:00:00
Town list / houses

© Pegaz. Page generated in 0.0058 seconds. Q: 4. Engine: Znote AAC.

Server date and clock is: 03 April 2026 (18:58)